

I really hope that the roadmap that we just released is something that illustrates that to players. In light of the recent cancelation heres a clip of dunkey talking about what could have been overwatch 2s PVE. It's the way that we're writing the game and how we're looking at the game going forward. At first, it seemed like Overwatch 2 might have substantial PVE. We even saw work being done on cinematics for a proper campaign mode. The original teases for the game showed a lot of PVE content. To me that's the biggest change that we're looking at here it's not just that we have some of the same Heroes in the game. Overwatch 2 has gone through some different iterations before we finally got the free-to-play upgrade to the base game. We've talked a lot in the past about Overwatch 2 and how different it is from the original game, even just being free-to-play and swapping to a 5v5 team format and all the new content that we've developed for it. So, people are going to think, "Well, you knew this was a live game, yet you pitched this other Overwatch game, and then also you justified the 2 on the Overwatch title with that." So, we're in a situation now where the game is what it always has been-it's evolved in some ways-but a sequel was released and that sequel's justification hinged on the PvE. I may never recreate the magic of those first few years in Overwatch, but Overwatch 2 is a big step towards restoring the faith in the franchise and has me thinking it’s time to pour a few more hundred hours into my favorite team-based shooter.I think there's going to be a lot of frustration around how we got here because Overwatch has always been a live game.

But through various clever tweaks, it’s a well-rounded evolution of the experience into which I’ve poured more than a thousand hours since 2016. Overwatch 2 doesn’t flip the formula the way you might expect a long-awaited, numbered sequel would.

It’s a wonderful shooter full of depth, with unique heroes to master, maps to learn, and hours of your life to lose all over again. Seasonal upgrades every nine weeks will include the addition of new heroes, maps, and game styles.

